Knowledge is a key issue in the Europe 2020 Strategy. One of the priorities of the strategy - smart growth is driven by complex interactions between technical, social, economic, and human factors. The developments are being pushed by forces which find their next direction of gradual evolution. The project - Learning Augmented Reality Global Environment (LARGE) - is designed to create a new type of learning environment that support the educational/training institutions in delivering their curriculum in the most attractive and effective for the learners way. The Augmented Reality is a known technology, which is used in some areas of the social and economic life – marketing and advertising, entertainment industry etc. but is poorly used for educational purposes – only in some individual cases due to its complex nature. Aim of the project is to build a global environment, based on this technology, simplifying the process of augmented reality content creation, allowing all educational/training institutions to benefit from its undoubted advantages. This Global Environment consists of a platform, serving as a basis for the system and an integrated content development tool, which will allow the creation of appropriate educational/training AR content by the target groups.
An AR system generates a composite view for the user which combines the real scene and the virtual scene generated by the computer that then augments the scene with additional information. The Learning Augmented Reality Global Environment superimposes graphics, audio, video, 3D objects and other enhancements from computers screens to real time environments expanding users’ knowledge, skills and experience. This is a new, richer way of describing and delivering the educational content and knowledge to users. This content takes a form of an image, known as a trigger (target) image and superimposed 3D objects that will be displayed on or around the target when viewed using the LARGE application. Thus is provided a rich contextual learning for individuals learning skills and each learner receives his/her own unique discovery path. In this sense this approach essentially exceeds the existing concept of interactive education and the known benefit from it. LARGE will redefine the users’ experience in lifelong learning resulting in many benefits, including improving the usability by acting as the interface itself, requiring little interaction from the users, reducing the search efforts, making learning much easier and attractive for the learners when the knowledge is transferred.
The direct target groups of LARGE are the institutions from all levels and fields of education:
From the end users’ point of view the system could serve:
Due to the unlimited availability of learning resources, the project Learning Augmented Reality Global Environment is not aiming to create new ones, but instead to use and enrich the already existing ones, improving their attractiveness, clearness and effectiveness, changing the perception about them and thus essentially increasing their usefulness. On the other hand LARGE will stimulate the creativity of the educators, which as result will have a positive effect on the motivation of the learners.